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Week 20- User Testing and preparations towards demo day!

This week we took Tsumi out to dinner again! a nice family had the chance to interact with it- they tried to guess its purpose, and after activating its spin by using the smartphone at the table, they really tried to stop its spin. First by throwing their phone away, and then by physically catching tsumi. only after we gave them a hint about the designated finger areas, the kids started to place their fingers and we're exited that the spin slowed down.

We now understand better the importance of a call-to-action design, that will be intuitive and conventional.

We also started to design our application and the looks of the data dashboards it will show the users, and we even have a logo!

Next, we will print a new prototype with a ring on its surface that will stop Tsumi's spin, so it will be versatile, and suitable for families with different number of kids.





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